About Me

An environment to create, means an idea i can bring to life. Hi There! My name is Michael Anthony Ghamloush and i specialise in a variety of skills related to game design, ranging from, uv mapping and texturing, to modelling and environment art. If you wish to contact me either phone 07710790739 or email me at MichaelGha@hotmail.co.uk. Cheers.

Friday, 15 January 2016

My Tree Model UE4 Implementation testing progress Report (ITPR) :)

So i did the some UE4 Implementation to see how the tree looks inside the engine with my current lighting setup, and I've noticed how bad the trees look, i think it's because i still need to work on shape and structure, Each main branch that holds leaves is a plane texture rendered from a high poly that's been curved so it's not flat and then painted on the main tree but the way it's been painted doesn't feel right, the branches are at the wrong angles and the flow is all over the place, so i'll be going back into the 3DS max to experiment with how i model the branches to get them looking more realistic and less, Clunky and rigid looking.








 I checked out one of epic's trees from the open world collection and they have textured 2-sided planes for branches that have been twisted and moved around, that have 2-sided leaves painted on them where leaves would actually grow. I think i might try the same and see how it goes.
If it comes to it, I might look into some official foliage tutorials from something like 3D motive to learn properly how to go about this, don't want to waste any more time trying to figure it out.  




















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