About Me

An environment to create, means an idea i can bring to life. Hi There! My name is Michael Anthony Ghamloush and i specialise in a variety of skills related to game design, ranging from, uv mapping and texturing, to modelling and environment art. If you wish to contact me either phone 07710790739 or email me at MichaelGha@hotmail.co.uk. Cheers.

Friday, 8 January 2016

Some Progress

It's been text in my posts for awhile now so it's nice to have something to show.






The Tri-count atm is insane. So the next step is to figure out how i'm going to make the tree's look this good and better, maybe more full of leaves, and branches both dead and normal, without the insane Tri-count. This will most probably be done by rendering the 3d objects into a picture on a plane like i described before. I must admit, it's not going too bad for a first try on making a tree. Going to see if i can make each primary branch fork out on a wider radius for the illusion of a more full tree. Will see how it goes.

Edit: Might take a look at colours and brighten them up a bit, Seems to dark and dull in comparison to the Reference i'm using, where the leaves are a lot brighter.

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