Asset:
Tree:
Thus begineth the modelling.
My first asset will be the victim in the picture.
I'm still deciding whether to model a variety of tree's similar to this or stick with one model with a variety of leaf and texture's differences such as color and age defining textures.
Anyhow, Uv Mapping can be a pain if not done right.
Only way i know how to do it is by splitting a part the base trunks and pelting all the parts individually,
I'm hoping i can cover up the texture seams in Quixel somehow.
Will have to wait and see.














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