About Me

An environment to create, means an idea i can bring to life. Hi There! My name is Michael Anthony Ghamloush and i specialise in a variety of skills related to game design, ranging from, uv mapping and texturing, to modelling and environment art. If you wish to contact me either phone 07710790739 or email me at MichaelGha@hotmail.co.uk. Cheers.

Friday, 11 December 2015

More Tree!!!



This week has mainly been about finishing up Uv Mapping and starting and finishing the texturing Phase.

Unfortunetely i've run into a few problems this week, errors with Quixel, when starting a new project with imported maps that put me on hold, which are usually solved by changing imported formats from something like Jpeg to TGA, silly stuff, and when Importing a mesh from FBX the Mesh is all flat and distorted and is solved by importing the mesh as an OBJ file instead, which leads to my next problem.

I want to import and texture a mesh with 2 uv channels so the uv maps can be bigger on each, giving crispier textures for the tree. However, i can't seem to get that to work because of the latter, and even then, i can't seem to figure out how to select and texture individual uv channels on quixel, if it actually supports that which apparently it does when stated in this forum

Post.http://polycount.com/discussion/150862/answered-multi-uv-sets-capabilities

The guy says it's possible but the obj file has to have saved different groups within. But i can't do that on a single mesh unless i detach and separate the mesh into different groups. Don't really wan't to do that. Just want multiple UV channels to texture in Quixel without having to detach elements from the main mesh.

Was hoping this kind of stuff wouldn't halt me too much but it has, and i'm merely just getting a texture set up and normal Mapped but here are some Pictures of where am at so far.

I was originally going for a smooth pine Texture tree that has the horizontal wrapped flow but i might have to settle for this, can't keep spending too much time trying to perfect small things. Gotta get this done as well as learn as i go.

Might have to move straight onto the leaves and branches to put onto the tree. With planes.
 



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