Ue4:
Basic Prototype Sculpt of the terrain is done with imported Vehicle blueprint.
I've added a landscape spline with a default road and random texture to test the feel of the road of done before getting to deep into the environments looks.
I will be able to work as i go along on the terrain based on the reference i have but i can't spend too much time sculpting even though i could spend all day doing it.
Gotta do assets now, once they are done it's a matter of placement and painting nature randomly onto the terrain. not random enough for it to not look similar to Usui pass though :)





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